Introduction:
One of the most hated thing in the game is lag where your game smoothness is reduced to unpleasant levels. This is the real reason we quit using Stencyl. However,
there are several options to reduce lag.
1. minimise the collision between actors via settings > groups where the collision sensor takes a lot of resources. "Actors" group will not collide with "Actors" groups. buttons will not have collision sensors for an in-battle or in-gameplay objects. For example. zombie does not collide with display buttons.
2. changing the code (minor impact)
less call from other codes, more calls from inside
less call from other codes, more calls from inside
3. changing actor mode:
A compromise between actor functionality and computational costs for each actor type.
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